Preview day and Arenanet have already released the new teaser trailer – looks exciting, can’t wait. But what about the week just finished?
Episode 3 kicked off with a visit home to see the Pale Tree, well home for Tulaah anyway and then on to recruit some race leaders to attend a special ‘How to solve a Problem like Mordremoth’ summit. It was nice the story has taken us back around to our old pals in Destiny’s Edge, although we didn’t get to catch up with all of them this episode. Braham and Eir seem to getting on a little better too…
Rumour reached me that things were still afoot at Fort Salma so I had to go check it out – look who I found still standing guard! I love this little detail and I hope that it features in a later story episode. I wonder if anyone’s told Marjory yet?
So with the latest release came the discovery of Foxfire Clusters (your guess on the name is as good as mine…) but it did trigger a gold rush style player exodus to Orr, chopping down every tree in sight. I’m guilty of joining in, only because you need 48 of the things and I’m too cheap to buy them and too impatient to wait for the price to drop. Along the way I rediscovered the beauty of Orr, not always obvious as you wend your way between shambling risen and lumbering abominations, but when you get to stop and look around you are always rewarded.
I think we can expect to see the odd GW1 picture featured in the project as we go on, I’m really getting into the story and the gameplay in general. This week I finally hit level 20, whilst on my way to find the Bloodstone in Bloodstone Fen. For some reason none of my trusty bunch of heroes seemed to want to look me in the eye now I was level 20…
Pushing on further into the Maguuma Wastes I finally got to meet Ventari, the centaur I’ve only ever seen before represented as a Wintersday toy. I have to say I found him particularly unhelpful at out initial meeting but I’m hoping I get to talk to him a bit more as I go on.
Back in GW2, or so I thought, when I come across a personal story boss with a distinctive yellow aura – just like the bosses have in GW1. I did do a bit of a double take and checked which game I was playing, I’ve never seen another boss with an aura in GW2, was it a little nod back to the bosses of old or just a co-incidence?
Trying to do some of the achievements for the Dragon’s Reach story I found myself in this instance quick a lot – those stupid balls of light with knockback caused me much frustration. I’m intrigued with where the Rytlock story is going to go, will he pop up in EOTM or Fractals? What’s he getting up to in the Mists? I hope we get to find out in later episodes.